Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
incomplete
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. The unit has magical attacks, which always have a high chance of hitting an opponent. The horror skill of this unit scare ennemy units next to it so they deal less damage in combat, though this only applies to living units.
Advances from: | Cloud of Gloom |
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Advances to: | |
Cost: | 55 |
HP: | 39 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Eternal Night |
Abilities: | horror, skirmisher |
cold aura cold | 7 - 2 melee | magical | |
howl cold | 12 - 3 ranged |
Resistances: | |
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blade | 20% |
pierce | 20% |
impact | 50% |
fire | 0% |
cold | 50% |
arcane | -10% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 40% |
Cave | 1 | 40% |
Coastal Reef | 2 | 40% |
Deep Water | 2 | 40% |
Flat | 1 | 40% |
Forest | 1 | 40% |
Frozen | 1 | 40% |
Hills | 1 | 40% |
Impassable | 99 | 40% |
Mountains | 1 | 40% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 40% |
Shallow Water | 2 | 40% |
Swamp | 1 | 40% |
Unwalkable | 1 | 40% |
Village | 1 | 40% |